Cool 3D shooter boss rush, classic shoot with a pistol and a shotgun. Couldn’t find which had better DPS and used them differently based on the situation.
Some QoL like the “lava” (yellow bile) making you auto-jump in the last level, however in the second level you just fall into the purple pile and it slowly kills you and you cannot always easily jump nor walk back onto the platforms.
I liked the extra boss phases too.
I didn’t expect it to end where it ended, but that was already a good length esp. taking death into account. But not too many deaths either! Most of the time I could see where I did a mistake and where I could improve. Exception was when hitting some self-exploding minion out from of my field of view.
Also, it seems that the Steam version will expand on it anyway!
Seems like a good work for one person too. I myself cannot make 3D models nor animate them so I never tried this kind of project!
P.S.: I like attention to details like the heroine’s red nails. Surely it’s not made out of blood, right?
feels awesome to play a little to easy and the combat was too simple I think, but it has good complex movment and a cool blood ammo mechanich which made the game have a higher complexity and didn't make it boring but not dying even once made it feel a little easy
This game has serious sauce. I wish the guns reloaded in the background (didn't feel good to swap back to a gun with no ammo) but I understand that would be diffcult to do with the blood/ammo mechanic.
I love it! I commented basically the same on BATTLESC4RS but: I enjoy a boss rush that doesn't overdo the difficulty. So I'm thankful that you didn't make your game too difficult!
Was kind of expecting the last boss to be the king but hey, jam deadlines amirite. The models and audio are well done and the reload mechanic worked very well.
Yo! Thanks so much for playing and the feedback. The blood king was definitely planned to be the last boss. I almost didn't have time for Phlegm (the eyeball boss) but sneaked it in on the last day. Though I currently building the full version of the game with all that content redo and expanded.
hello! i am looking for developers who would be willing to let me ask them questions about their dev process while i play their games on stream. yours looks pretty interesting, so if you're down i would love to hear about it from you. :]
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Cool 3D shooter boss rush, classic shoot with a pistol and a shotgun. Couldn’t find which had better DPS and used them differently based on the situation.
Some QoL like the “lava” (yellow bile) making you auto-jump in the last level, however in the second level you just fall into the purple pile and it slowly kills you and you cannot always easily jump nor walk back onto the platforms. I liked the extra boss phases too.
I didn’t expect it to end where it ended, but that was already a good length esp. taking death into account. But not too many deaths either! Most of the time I could see where I did a mistake and where I could improve. Exception was when hitting some self-exploding minion out from of my field of view.
Also, it seems that the Steam version will expand on it anyway!
Seems like a good work for one person too. I myself cannot make 3D models nor animate them so I never tried this kind of project!
P.S.: I like attention to details like the heroine’s red nails. Surely it’s not made out of blood, right?
Thank you so much for all the feedback, I means so much to me!
evrything is pink and i can not see anything
it fun to play the only things i feel it need is a dash, faster bullet speed and higher damaging shotgun otherwise it was an awesome demo
feels awesome to play a little to easy and the combat was too simple I think, but it has good complex movment and a cool blood ammo mechanich which made the game have a higher complexity and didn't make it boring but not dying even once made it feel a little easy
This game has serious sauce. I wish the guns reloaded in the background (didn't feel good to swap back to a gun with no ammo) but I understand that would be diffcult to do with the blood/ammo mechanic.
Wishlisted!
I love it! I commented basically the same on BATTLESC4RS but: I enjoy a boss rush that doesn't overdo the difficulty. So I'm thankful that you didn't make your game too difficult!
Was kind of expecting the last boss to be the king but hey, jam deadlines amirite. The models and audio are well done and the reload mechanic worked very well.
Yo! Thanks so much for playing and the feedback. The blood king was definitely planned to be the last boss. I almost didn't have time for Phlegm (the eyeball boss) but sneaked it in on the last day. Though I currently building the full version of the game with all that content redo and expanded.
Thanks for making this game!!! i love it so much ive literally played it for hours
This made my day, thank you so much. It brings me so much joy that you enjoyed the game.
hello! i am looking for developers who would be willing to let me ask them questions about their dev process while i play their games on stream. yours looks pretty interesting, so if you're down i would love to hear about it from you. :]
Sounds fun, I'm down.
nice! are you on discord somewhere
good
Great game, Loved it.